Those risks are particularly frustrating when performance is scored with a grade based on time, edibility, and the evenness of the toast. It can knock over a skateboard in an attempt to ride it across a room only to glitch through it and end up pinned to the filthy floor.
Unfortunately, in this world bread can also spasm into unrecognisable shapes at inopportune moments. Its grip is strong enough for vertical ascent up walls and fridges, and each slice has enough heft to knock over chairs, swing open cupboard doors, or smash open jam jars to bathe itself in contents sticky enough to let it rest and recover its grip even on vertical surfaces. Maybe that’s why my bread never goes anywhere. To make decent progress, you need to use the powerful grips on each corner, one per button, to flip or fling it greater distances. (Sorry.) The analog stick (or arrow keys, if you really hate yourself) alone will only nudge the slice along in short jolts. Like Surgeon Simulator, it’s no easy rise. Not everyone is as delicate as me, but I am Bread has other ways of causing pain. The first time I saw my slice crawling with ants, I felt sicker than a game has ever made me The first time I saw my slice crawling with ants, I felt sicker than any game has ever made me, and I recently watched a friend play through all the fatalities in Mortal Kombat X. This is an uncomfortable game for somebody with germophobia, especially when surfaces I’d never touch with my bare hands in real life-toilet seats, bins-don’t impact edibility at all.